This is a very cool concept especially thematically with the buttons on screen. It plays out almost like a puzzle every encounter since the movement is intrinsically tied to the attack. Pulling of a good Math was very reward but often times I felt like I was fighting my own actions more so than the enemy. Usually the best bet for me was to try to wedge myself against multiple walls to cancel out the movement needed to get to the target value. I'd love to see the system more fleshed out.
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This is endless or goes on for longer than it needs to.
It's endless.
This is a very cool concept especially thematically with the buttons on screen. It plays out almost like a puzzle every encounter since the movement is intrinsically tied to the attack. Pulling of a good Math was very reward but often times I felt like I was fighting my own actions more so than the enemy. Usually the best bet for me was to try to wedge myself against multiple walls to cancel out the movement needed to get to the target value. I'd love to see the system more fleshed out.