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Rogue of the Seven Seas » Devlog
Changes:
- Levelling Changes
- Weight limit: Now the starting boat has a weight limit of three kilos (or three of any stock), and increase with each level.
- The amount of strength increase on each level is reduced as well.
- Fixed some graphical glitches in transitions. Should be less obvious on startup.
- You should now hear when two ships are battling each other.
- Port generation now changed.
- More likely to find ports on smaller islands
- Less likely to find two ports incredibly close to each other on the same island.
There might be some more issues, the file save system and messaging was notably finicky, but at least I ironed out issues I was too tired to fix during 7DRL.
Files
RoguesOfSevenSeas-PostFix.zip 6.1 MB
Mar 26, 2021
RogueOfSevenSeas-PostFix.tar.gz 5.5 MB
Mar 26, 2021
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Rogue of the Seven Seas
A roguelike about trading, and battling pirates on the high seas!
Status | Released |
Author | Gamepopper |
Genre | Role Playing |
Tags | 2D, Seven Day Roguelike Challenge, ocean, Pirates, Procedural Generation, Roguelike, Sailing, sea, SFML, Top-Down |
More posts
- An initial postmortemMar 17, 2021
- Now On Linux!Mar 14, 2021
- No Longer CorruptMar 13, 2021
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