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Rogue of the Seven Seas

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Devlog

  • PostJam Build!
    March 26, 2021 by Gamepopper#PostJam, #Build
    Changes: Levelling Changes Weight limit: Now the starting boat has a weight limit of three kilos (or three of any stock), and increase with each level. The amount of strength increase on each level is... Continue reading
  • An initial postmortem
    March 17, 2021 by Gamepopper#postmortem
    I wrote this on my website and carried it over here, the intent is that these are my thoughts and recollection of events during the jam not long after it happened, enjoy! Last week, the 7DRL Challenge... Continue reading
  • Now On Linux!
    March 14, 2021 by Gamepopper
    1
    Yes, I had to configure my code slightly and reconfigure my VPN, but now the game is playable on Linux! As far as I know, it should run fine on Debian/Ubuntu, but let me know if there is anything like... Continue reading
  • No Longer Corrupt
    March 13, 2021 by Gamepopper#zip, #7zip, #corrupt, #fixed
    Let this be a lesson never use Windows Explorer to update a .ZIP package of a game, always use 7zip or WinRAR. The good news is that the new upload should work now!... Continue reading
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